![]() ![]() The fact that brush techniques cannot be combined, varied, or used simultaneously to create new results also has the unfortunate side effect of making it feel like this brush is more of a handyman's tool for overcoming simple obstacles than it is any sort of artistic device. While boss fights and certain side quests required me to think creatively and use the celestial paintbrush in a new and interesting way, the bulk of the game is generally less experimental. ![]() Play Even with the great controls and pacing, however, I did find during my play through that I learned the bulk of the integral battle techniques right away. A rather painfully slow start aside, once the game finds its groove it remains engaging throughout the course of the adventure. It also helps that the developers clearly spent a lot of time making sure to change up the game's pacing to keep it interesting and exciting. Throughout the course of the game you learn many new brush techniques, which never grow old no matter how many trees you chop in half or enemies you toss in the air only to Power Slash until they disappear in a cloud of smoke. A quick Power Slash, for instance, can be performed with a simple flick of the stylus (or your thumb, if you don't feel like busting your stylus out of its holster), and even more complex drawings are perfectly easy to pull off. Using the stylus to wield the celestial brush is intuitive, captures the sense of magic they were trying to convey with the original concept, and just plain feels right. After debuting on the PS2, and later being ported over to the Wii, this burgeoning series has finally found the definitive control scheme for its brush techniques with the DS's touch screen. These elements work and there's nothing wrong with Okamiden borrowing them so long as they feel like natural pieces to its own puzzle- which, in this case, they do. You're a hero on an epic quest because this world needs saving, and it's your destiny to save it. There are pots around to smash because you're in a village, where it makes sense for there to be pots. Nothing feels carried over thoughtlessly. Play While all of these concepts are borrowed from Zelda, it is done in a respectful and downright expert way. ![]() Much like in The Legend of Zelda, which the creators have admitted was a huge influence, players will find themselves solving puzzles with the help of acquired items and learned abilities, stepping on switches, solving riddles left by NPCs, slashing enemies/trees/pots (yes, you even smash pots), and so on. Also like the original, Okamiden draws a healthy dose of gameplay mechanics and literary devices from a certain Nintendo franchise of the same genre, but this most certainly isn't a bad thing. The game takes place nine months after the events in Okami, and shares not only the same gameplay mechanics, but also the same gorgeous, painterly art style and quirky sense of humor. ![]() It shares the same battle style and use of celestial brush techniques as Okami, with the addition of a brand new partner system, pairing Chibi with a variety of different buddies to help him throughout his journey. In Okamiden, the player takes control of Chibi, an adorable white wolf who just happens to be the son of Amaterasu, the hero from the first game. ![]()
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